Ninichi Music

4 Ways to Source Music for Your Game

Music is an important element to any game. As a game music composer (see more about me!), I really believe that it helps to enhance the overall experience, to bring it all together and to set the general tone of the game. Great music can help to make your game more memorable, more fun to play and can even to make it stand out.

However, it is not always easy or obvious where to find the right music for a game or which approach to take. If you’re wondering what your options are and which way to turn, perhaps this article will help. There are also many other useful tips, articles and resources on my blog so do take a minute to browse through those as well.

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8 Top Tips on Building a Strong Working Relationship with a Freelance Composer

By Ninichi | Contact | Follow

Are you thinking about hiring a freelance composer to work with but aren’t quite sure about how it might work or how to ensure that it works well? If so, don’t worry. It is a completely natural feeling especially if you’ve never worked with any freelancers before and it’s important to address your concerns and to make sure that you find the right person for you and your project.

I’m a freelance music composer and have worked with clients and projects all over the world – including working with game developers, filmmakers, podcasters, TV producers, marketers and more (see my homepage to get to know me, Ninichi a bit better!). I work from my home office and have never met many of my clients, yet my working relationships with each one feels really strong. There’s a sense of trust, my clients know that they can rely on me to get the work done and done to a high standard, and that I will always do my best to create music that embodies their visions. They also know that I will always be there to respond to their needs whenever they have something to say, ask, explore, feedback on or to work on further.

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Introducing the Game Music for Tank Tank Rush

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By Ninichi | Contact | Follow

This is the third article in the 'Introducing the game music' series. Each one tries to offer a little bit of insight into what lies behind the music for a specific game I've worked on. As a game music composer, I really enjoy the process of connecting with and working with such a wide range of talented game developers. I've found that each one has their own vision for their game and it is my job to help ensure that this vision is brought to life through the music and the game's soundtrack. 

Now, let's take a look at Tank Tank Rush... 

What is Tank Tank Rush?

Tank Tank Rush is unique blend between an artillery and side-scroller game, created by the amazing talented Antonin Duboc (@PutschMobi) - owner of Smart Game Studio. In the game, you control a soviet army tank and fire your tank gun at the enemy. The game is set during the Great Patriotic War on the Eastern Front and this is where all the action happens!

The game is still in development, but it's definitely one to watch for those who like shooting things and like a bit of tank fun!

What’s interesting about the music for this game?

The setting for this game makes it quite unique and required quite a specific style of music i.e. a USSR style military march. I worked with Antonin – the solo developer to the game, and composed the theme tune to Tank Tank Rush.

The track gets played in the game during the start menu and so it sets the scene for the game and is the first thing that one hears when looking at the game.

I was asked to create something that has a mix of feeling solemn and being something that one might listen to before going to war i.e. something that gives you courage for battle.

I wanted the game music to sound quite distinct and to work well with the look and feel of the game.

Antonin was also very clear that he didn’t want any other music within the game itself and so I felt that it was important to make this main theme tune track something special.

How did I go about creating the music for this game?

I listened to other music from this era and in this style to ‘get into the zone’. For me this is always an important step in creating any new piece of music as it gives me a good sense of the style when something specific is needed and is also a great source of inspiration and ideas.

I have experience in playing military style music and have heard quite a bit of it in my time. I’m a classically trained musician and used to play in various orchestras and so have a solid grasp of what an orchestra can do. I’ve also actually studied a few of the Russian composers in the past and so felt quite comfortable with this style. I’m very lucky to have had a lot of experience across a wide range of musical genres, which I think helps me a lot when it comes to being able to compose for different projects.  I love listening to different kinds of music and the variety that comes my way when being asked to work on and create new music. 

Any other thoughts or tips when creating game music?

I've created the music for several indie games now (have a little listen) and absolutely love it! One of the amazing things is how different each game can be and therefore, the wide range of music styles I've had the opportunity to create music in.

One thing I'd say is not to limit yourself when deciding what kind of music you think could fit your game. Take the time to explore different styles and to understand what you really like yourself vs. what you feel others may like to hear when playing your game. You don't have to do what others do necessarily either. Let your creativity flow and let your composer work with you to find a unique sound for your game. (Also see: How to Communicate Effectively with a Composer)

When creating music for a game, it's always important to fully understand the setting for where the music fits with everything, so that when composing, you can create something that will enhance the gameplay and immerse people into that world and specific section of the game. 

All music in a game is important I feel, however, the main theme tune should certainly be given extra attention since it's the tune that should stick in people's mind for a while and that they are most likely to associate with your game. 

I hope some of this has been interesting! Good luck with your game development and if you'd like some custom music for your game, get in touch!

Other articles in the 'Introducing the game music' series:

You may also like:


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About the authorNinichi is a freelance composer and music enthusiast. She has composed the soundtracks and music to several indie games. Contact her: to explore working with her on your game, film or media project.

Contact Ninichi

Check out examples of Ninichi's game music compositions and soundtracks & read more articles like this on the Ninichi music blog

Follow her @ninichimusic

Introducing the Short Film: Game of Me

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By Ninichi | Contact | Follow

Game of Me, is one of the latest short films to be produced by Dexter Goad at ShadowDog Productions. This is the second short film that I've had the honour of being involved in with Dexter and it's been a real pleasure to have worked on the film score and to understand more about the story and where it came from. This thought-provoking and emotional story comes from Jenna Simon, one of the stars of the film and I'm really pleased to be able to share this interview which offers thoughts from both Jenna and Dexter on the making of Game of Me...

Where did the idea for Game of Me come from? 

Jenna: 'It mostly came from my own life story, but we added elements of fiction to create a story that would be interesting and powerful.' 

Can you tell us a bit about yourself?

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Jenna: 'I am a 30 year old artist and actress who has been in recovery from an eating disorder for 3 and a half years. I originally drew for myself, but when one of my drawings went viral after being shared on my personal Facebook page, I thought maybe my work could help others in my situation and started sharing it on public platforms. I enjoy drawing, acting (I think my favorite is voice over work), and reading a good book. I think all art forms are amazing and enjoy appreciating the work of others, especially things I cannot do at all myself like music, singing and gymnastics. I hope to utilize my story to help prevent the same story from happening to someone else, even if it’s only one other person. One person with a better life is a step toward stopping the stigma around mental health and changing the system.' 

It's wonderful to meet you Jenna and thank you so much for sharing that with us. Now let's look at the wonderful Game of Me! What is the short film about? 

Jenna: 'It’s about a 16 year old girl with an eating disorder. She has a whole host of other problems, and she’s good at hiding them. The adults in her world aren’t really aware of what’s going on with her because they are busy attending to their own problems and life, so her struggles sort of slip through the cracks. The only one who seems to know what’s going on and care is her very young sister, who isn’t really capable of doing much to help. Even when she tries to ask their mother for help, the child’s concerns are put aside.' 

How did you find the process of making it? What did you learn and what sorts of challenges did you face? 

Jenna: 'The biggest challenge I faced was working with a subject matter so close to home. I actually anticipated acting in it to be easy for that reason: it was something I personally lived. It really turned out to be the opposite. Sometimes these struggles aren’t as removed as you think they are, but that’s all the not reason to create a film that depicts just how difficult it is.'

Wow, it must have been quite an experience. It's amazing that you have shared your experience with us through Game of Me and I'm sure that it's a story that will touch many. Now let's get some thoughts from you Dexter! 

We've got to know you a little bit before through your earlier short film The Waiting Room and you've been doing this (i.e. making films) for quite a while now, so do you still enjoy it? 

Dexter: 'I do, it's what I was born for.  My father is a storyteller, always has been, and he's very good at it. But never professionally, just to friends and family. I feel like I'm the logical evolution of what he was, I've taken storytelling to a professional level.'

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What are your goals & ambitions for your various films? 

Dexter: 'To entertain, first and foremost.  Entertainment is undervalued sometimes but we need it, especially when the world is crumbling down around us either in a macro way or just in our personal lives or both.  We need to get out of our heads, even if for a few minutes.  The day I first saw Infinity War was a really bad day for me in the middle of a bad week.  That film did me an invaluable service by taking me out of my head for three hours and transporting me to some other place.  I needed that break badly.  We all do.  So you should never undervalue the service that entertainment provides.

But, if while entertaiing you can also make somebody think or question or revisit their own perceptions, you've accomplished all you could ever dream of as a storyteller.'

Can you share with us why you create short films? 

Dexter: 'Stephen King said it best.  A short story is like a passionate kiss, a novel is like a passionate summer vacation affair.  Both have their place and both are desirable for different reasons.  So, while feature films get all the glory and actually generate money, short films fill a necessary hole in the pantheon of storytelling.  Sometimes people only need, or have time and energy for, a single bite of story.'

Very true! It's great to get your thoughts on this. Let's take a look at the music now. From your perspective what part does the music play in Game of Me? 

Dexter: 'It's crucial in this particular film because there are several scenes which simply don't work without the music.  And not just any music, the music you wrote for this film perfectly accentuates what Jenna was trying to express.'

Why did you decide to work with me again on some of the film score? 

Dexter: 'I've been doing this for 15 years and I've never reused a composer over more than two projects but we connect on a cellular level.  We get each other, which really cuts through some of the time suck issues you can get into when having to explain things over and over.  In the hectic lifestyle of a modern day filmmaking in which social media engagement is another full time job on top of everything else, if you can find talented freelancers who just GET you, that's an incredible resource.'

Where will Game of Me be released and when can we view it? 

It's been submitted to film festivals all over the US so I'll keep you apprised of how that goes.

What’s your next project and where can we find out more about what you’re working on?

Our focus for the next couple years is a new webseries called Book Crushers which will be exclusive to Youtube.  I'm happy to announce that Ninchi WILL be involved throughout.

Thanks Dexter for sharing all of your plans with us and for your encouraging words! We will all be sure to keep an eye out for Game of Me as it gets released and for your future web series Book Crushers too. 


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About the Author:

Ninichi is a freelance composer, creating music for film, games and other media. She has worked on a wide range of projects and is available to commission now. She creates custom music for films, commercials, tv shows and more, and also have a catalog of music available to license.

Discover more of her film music or explore her royalty free music now.

Introducing the Game Music for Arty Swirly Colourful

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By Ninichi | Contact | Follow

This is the second of my 'insight' articles which aim to offer a bit more of a glimpse into how I created the music for different games. This one is called Arty Swirly Colourful and I was really excited when asked to work on the soundtrack for this game. Everything that I learnt and discovered about the game was quite inspiring and so I wanted the music to reflect the calm and beautiful world as well. See what you make of it...

What kind of game is Arty Swirly Colourful?

Arty Swirly Colourful is a beautiful exploratory game created by the talented game development team at Owl Sanctuary Studios.  It’s a narrative driven game where you take on the character of a photographer sent into a stunning park – the ficticious Green Bay National Park, where you are tasked with taking photos. These photos are meant to recreate a series of paintings created in the park 100 years previously.

The game is set in a beautiful world populated with interesting wildlife, park rangers and other people to talk to, amazing surroundings and more. The music therefore is designed to reflect the gentle and calming nature of the surroundings as well as the emotional journey that one takes through the different areas of the park.

What is the music like?

The main mood for the music and for the game is that it is relaxing and soothing. The team at Owl Sanctuary Studios were very clear that they didn’t want any heavy electronic sounds and that they wanted a relaxed yet fun vibe. Playing the game and moving through the park is meant to be a chilling and gentle experience and so I’ve tried to make sure that the music supports this.

The first set of tracks composed for the game, are designed for the summer scenes. There are plans to build out the soundtrack further as the game develops and grows but for now we have focused on making the summer tracks fit the various settings and areas within the game.

What are the different game music tracks?

There are 5 tracks that I worked on:

Swirly Summertime – which is meant as a track for the daytime in summer, within the game. It’s therefore on the cheerier side yet still calming and soothing to listen to.

Early Sunrise – is meant to have that feel of awakening, discovery and a sense of wonder around what might be and what opportunities lies ahead

Summer Sunset – is at that beautiful shimmery time of day, when the light is it’s most beautiful. This is important for the photographer / player of the game and so hopefully the music reflects this sense of beauty.

Open Terrain – is meant to feel more airy than the daytime Swirly Summertime track.  Who knows what you’ll find in the open areas! It’s a mystery but a fun one!

Forest Trees – is a track that would play when you’re in the forest terrain. Here, I was trying to blend a sense of magic, mystery and calming quietness.

Have a listen to them and see what you make of them! Hopefully you’ll find them just as relaxing as the Owl Sanctuary team do!

A few other things that could be interesting to share about how I worked on these with the Owl Sanctuary Studios team:

  • we communicated via a combination of emails and Discord

  • there was a good range of tracks to use as inspiration, ideas and as references

  • the team listened to each of the tracks to make sure that they all agreed on and liked them before signing each one off


About the authorNinichi is a freelance indie game composer and music enthusiast. She has composed the soundtracks and music to several indie games. Contact her: to explore working with her on your game, film or media project.

Check out examples of Ninichi's game music compositions and soundtracks & read more articles like this on the Ninichi music blog

Follow her @ninichimusic

Introducing Shakey’s Escape Original Game Music Soundtrack

Shakey's Escape Original Soundtrack by Ninichi - cover art with Shakey the cat sleeping

By Ninichi | Contact | Follow

I ran a poll on through my Twitter account (@ninichimusic) asking what people might like to see more of on my blog.  The top votes went for ‘Updates on my music’ and ‘Game music tips’.  So, I’ve been thinking about what I can share about the music I’ve been working on and here is the first blog of hopefully a series of them, which offer a little bit more insight into the game music and other music projects I’ve had the privilege of working on, and how they’ve come together.

I’ve also done several interview style blogs, which have generally been received well and so although it may be a little strange interviewing myself – I’m going to use that kind of format to hopefully make these easy and fun to read!  So here’s goes my first one!

What’s Shakey’s Escape about?

Shakey’s Escape is an adventure game about a cat, Shakey whose owner kicks him out of the house and from there on, your journey begins! You wander the streets coming across various puzzles, villains and much much more.  

It’s a game developed by Smashing Pixels, also known as Doobly HQ. Earlier on last year I wrote an article taking a closer look at the game just as it was about to launch: Introducing the Game: Shakey’s Escape.  It’s now available on Android and i0S and is free to download.

What’s the soundtrack like?

The original game music soundtrack consists of 10 tracks, which I would probably separate out into 3 different styles and/or moods:

1. Dreamy and relaxed

For the main menu track I tried to create a dreamy feeling. It’s when Shakey the cat, is snuggled up by a lovely, warm fireplace. In the music I tried to make it feel cosy and relaxed, and I think that the harp helps greatly in achieving this.

2. Light and sneaky

A lot of the game music that I composed for this game fall into this category. This is because the bulk of the game is when Shakey is exploring different places. There’s sneaking, discovering, playing, jumping, getting into trouble in lots of different ways – and I tried to reflect this in the music.

Since Shakey has just been kicked out by his original owner, everything that he sees and discovers through the various levels of the game is a new experience. So, there are elements of danger, mystery, uncertainty and cautiousness in the music too.

A few things that you may notice when you listen to the game music, is that a lot of the soundtrack is in a minor key and I’ve chosen to use a lot of pizzicato strings.  To me, that was a way to create that sneaky, jumpy, cat-like feel.

3. Fights & Action

As one may expect, there are some fights in the game! Shakey’s adventures aren’t all just wandering around and discovering new things. There are villains that cross Shakey’s path and that must be dealt with!

So, for the levels and sections where there is more action taking place, the music becomes more intense to reflect this.

You may also notice that the music style changes as you get to the higher levels. It becomes more energetic, urgent sounding and retro. These are the tougher levels, which are much more difficult to get through and everything that Shakey is experience is really out of his comfort zone e.g. trying to fly a helicopter!  The music, therefore, is more intense and faster to reflect this.

What did I enjoy most about working on this soundtrack?

Shakey’s Escape is the first original soundtrack that I’ve released and so I’m really honoured to have worked on it with Rob, the developer of the game.

It has been such a fun and rewarding journey to see the game develop and the music develop alongside it. I saw lots of clips of the game as I worked on the music for each level of the game. That really helped to give me an idea of what I needed to make the music work well with, and it was also just really stimulating and fun to see how the game was coming along.

By the time we finished working together, I couldn’t wait to see the full game released!  It has been really well received so far and I just hope that the soundtrack does the game justice and gets just as well received as the game itself!

Is the soundtrack available and what’s next?

Yes indeed it is. Shakey’s Escape Original Game Music Soundtrack is available:

In terms of what’s next for me – well, I’d love to do more game music soundtracks as well as other music projects. So, if you need some help with your game music soundtrack, let me know (i.e. contact me here)! I’d also love to release more of the soundtracks I’ve done (check out my discography here) and sharing more blogs/information on them too, so watch this space!


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About the authorNinichi is a freelance composer and music enthusiast. She has composed the soundtracks and music to several indie games. Contact her: to explore working with her on your game, film or media project.

Check out examples of Ninichi's game music compositions and soundtracks & read more articles like this on the Ninichi music blog

Follow her @ninichimusic