To me, given that I am a game music composer (learn more about me!)– the music within games plays a crucial role in enhancing a gamer’s experience and appreciation for a particular game. Without music that really suits a game, the experience for a player can be significantly diminished. However, don’t just take my word for it!
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As a big supporter of indie game developers and someone who is working with many within the game community (usually supporting them with their game music and/or marketing), I am frequently asked to share more marketing tips on my blog. So, here are 5 top tips that I hope will be useful to you, whether you are a solo indie developer, a small team of game developers or a larger game studio...
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In this article I will highlight 3 key mistakes that are easy to make but also easily avoided, when creating music for your game.
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One of the greatest marketing platforms for a game is Twitter. Yet, it is not always clear how to really use Twitter to build a following or to promote your game. If you’re an indie game developer or are part of a growing games studio, if you’re not already using Twitter to grow your audience – you are definitely missing out!
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Are you an indie game developer getting ready to develop & launch your first game? Perhaps you've created a few games now and want to get your marketing right? Here are 6 top tips to help you market your game successfully...
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Perhaps you have started developing and designing your game, and are happy with the way it is coming along. The next stage is to think about the music for it. Are you thinking about creating the music for your game, yourself? If so, here are some thoughts on this to help you weigh up the pros and cons of going down this route:
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Music in games is really important, yet it can also be one of the hardest areas to get right. For those starting out it is also important to be able to find suitable music that will enhance gameplay, but also work on a budget.
One of the options available is to look for royalty free music. What is this exactly? Well, royalty free music essentially refers to music that is licensed to you in a way that lets you pay for it once, but use it as many times as you like and for as long as you like. The royalty free element refers to the fact that you will not need to pay any ongoing royalties for using a piece of music.
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The music for your game is a crucial part to its success. If you don't have the right music, it can mean that all of that hard work you spent on creating the game may be wasted, as your user may not get the best experience that they could if you haven't chosen the music well. Finding the right composer to work with can be a challenge, which is why I've highlighted some key steps and points to help you make the right choice!
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