music

6 Ways to Pay a Game Music Composer

Treble clef and musical notes painting

By Ninichi | Contact | Follow

If you’re working on an indie game, there will come a time when you need to start thinking about the music for it. If you want to explore commissioning a composer or collaborating with one on your project, then it’s useful to understand what your options are when it comes to paying them.

I’m a game music composer and have worked on a variety of indie games (see my credits). I’ve enjoyed each and every project and love working with the indie developers and indie studios that I’ve connected up with. Whenever I speak to a new potential client– the same question arises around how much I charge and how to pay for the music.

So, hopefully this article will help you give you some ideas of what the options are and how, from my own experience and understanding, game music composers get paid…

To summarise the main options – you can pay a game music composer:

  • per hour

  • per minute

  • per track

  • per project

  • royalties / revenue share

Or some combination of the above.

1. Paying for time

Some composers have a price per hour. In some ways this is fair in that they are effectively billing you for the time they spend working on your music, however, different composers work at different speeds – as well as offering music of varying quality.  Therefore, if you decide to work with someone based on their ‘per hour’ fee, make sure that you have some kind of understanding of how long they tend to spend on a piece of music – otherwise you could be receiving a much larger bill than you expect.

Composing music has various complexities to it and different composers will use different methods / processes / tools and techniques.  You could be getting a bargain if their price per hour is low and they’re quick, but you’ll have to make a call on that.

2. Paying per minute

This is very common as an option and is often what tends to work well for game projects. This is usually because most music tracks in a game will be a minute, a minute and a half or two/three minutes long – on average. Some are longer – for example title tracks, or music in story-based games where the player might be stuck in an area or on a particular level for quite a long length of time and so a 4-5 minute track, could be an option but generally from my experience, most tracks have been between 1-3 minutes long, and by working based on this per minute rate, it seems quite fair for everyone.

The composer can judge or estimate roughly how long they would need to spend to create a minute worth of music – and they will base their price per minute on that, and you can decide how long you want your tracks to be based on your budget as well as what fits the game.

Feel free to browse through some of my game music tracks to see what they sound like, what their average length is and just to get some ideas!

3. Paying per track

This is best to do when you need quite long tracks otherwise working with a per minute rate could get quite costly for you. Having said that longer tracks do take more time and so when offering you a price, the composer is likely to take this into account. 

If your game soundtrack requires many different tracks, then the composer is more likely to be happy to work with a per track rate. They will know that the project as a whole has multiple tracks that they can get their teeth into and you may find it easier to manage your budget and payments if you’re paying the same amount for each piece of work.

4. Agreeing a price for the whole project

If you have a large project and a large budget then this is a great method to use. You can agree upfront how much you want to spend on the music elements for your game (or project) and you can hire your composer there and then, to do all of it.  That way everything is agreed and you’re sorted. You can have the peace of mind that you’ve hired a professional to deliver the game music and that you’ve agreed the pricing – so the budget for that is all sorted.

5. Royalties & 6. Revenue Share

Many indie game developers decide to build their teams and to work on this basis. If I’m honest, I’ve been invited on several occasions to work with this type of deal, but I have mostly turned them down.

Although some of these projects look really interesting, unfortunately – the reality of it is that working based on a payment model, which has no guarantees is just not appealing, especially when I have other paid projects to get on with. Also, I have a greater belief in the success and potential of a game or project when the person I’m working with (i.e. the indie developer / indie games studio or filmmaker), is willing to invest in it. To me that shows that they really believe in what they are developing and that they’re willing and keen to do what it takes to make it the best that it can be.

So there you have it! There are lots of options and opportunities for you to explore in terms of how you can work with a composer. It’s definitely worth asking them how they usually work, what they prefer and telling them what your own preferences are.  By having that conversation you will also probably get a sense of what they’re like to work with and that should help you to decide if they’re someone you actually want to work with at all – or not!

If you want to explore working with me on your game or any other project, please contact me now and we can get talking! 


About the authorNinichi is a freelance composer and music enthusiast. She has composed the soundtracks and music to several indie games. Contact her: to explore working with her on your game, film or media project.

Check out examples of Ninichi's game music compositions and soundtracks & read more articles like this on the Ninichi music blog

Follow her @ninichimusic

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Introducing the Web Series: Dr Glove's E.V.I.L Reviews

Dr Glove's Evil Project.jpg

Interview by Ninichi | Contact | Follow

This week, I'm super excited to introduce you to a brand new web series aimed at gamers and which promises to be highly entertaining and like no other series or show around! I feel honoured to have been a part of this project and to have created some 'gaming-style' music for this series, and are pleased to share this interview with the brains behind the project...

Please introduce yourself so that we know who you are!

'Hello everyone, my name is Edward Hughes, better and well known as KeikoandGilly, an intermediate YouTube voice actor with much to learn. I have done projects like Ace Attorney Dubs, MLP fan projects like Turnabout Storm and Doctor Whooves n Assistant, Thomas the Tank Engine re-dubs, and many more. I aspire to voice act for anime and games one day, but until then, if you need a good voice on your project, let me know, and I will be there to audition.'

What is your web series about?

'Code-named at conception as #projectevil, Dr. Glove's E.V.I.L. Reviews is about an 80's evil mastermind, Dr. Glove (reference to the power glove he's wearing) being the source of why subjectively bad video games are bad, with potential to branch into movies and television shows in the near future. The premise of the concept is a satire on video game reviews, with enjoyable experiences and good games get bad reviews, and terrible experiences and bad games get good reviews and higher scores.

From time to time, the show will have guest collaborators, who will play horrible games suggested by fans, or from the collaborators themselves, which will be featured as Dr Glove reacts to their live reaction.'

How did you come up with the concept for your show?

'It was a mix of two things:

I was inspired by the content delivered by Angry Video Game Nerd, AngryJoeShow, and Nostalgia Critic on how they did their reviews. Angry Joe uses an alter ego called "Corporate Commander", a spoof of Cobra Commander from an American cartoon series called G.I. Joe, but the character is rarely featured in favour of Joe's personal and intricate review. That was when I decided to create a memorable villain and centre the series around it.

The second is a response to over-saturation: of critics and let's play streamers. While my idea is not completely original, it comes as a rarity as YouTube is, in my humblest of opinions, oversaturated with video game critics, both tame and "Angry" (as AVGN was the start of this fad), and Let's Players such as Markiplier, DashieGames, PewDiePie, and JackSepticEye taking centre stage.

The result is that you see similar if not the same experiences from a multitude of sources, which can lead to entertainment boredom. By taking the concepts on their head, I hope the project is a fun and entertaining experience, one that promotes open collaboration with YouTube audiences.'

Who is the series for?

'I am trying to make the series accessible to everyone, including younger audiences, but the primary market is gamers and those that enjoy games. In doing so, I have to censor swear words or be creative with insulting phrases that mean nothing in particular (e.g. 'You Blubbard! That was my best ray gun!', 'Oh for the love of Evil!!!' Or 'Oh for evil's sake')'

What are your plans for the series?

'Depending on how the series goes, I hope it become a fun project that people enjoy to see as I enjoy making it, and with open collaboration, it will ensure the project is lively as ever. Should I be invited to conventions, I hope to acknowledge the success of the project not just to my idea, but humbly I give nod and acknowledgement to everyone who took part in making it what it is, that includes this blog's very own Ninichi!!!'

What part does music play in the web series and how important is it?

'The project has three vital components, of which are intertwined and interconnected. They are the visual, acting, and music. With the visual, you see the moving imagery and design from both the artwork assets, the game being played, and the characters that set the stage of the performance. Credit for much of the artwork goes to my dear colleagues HowlingVoice, and DreamofSerenity626, for their massive contributions to the setting and character, and the visual effects respectively.

With acting, it provides an experience to suspend disbelief and for the audience to be immersed in the experience.

In both, the music not only accompanies these two fields, but enhances them, which is why it is a very important part in its own right. Every successful YouTube and Internet personality has a memorable theme song, and this project is no different. Ninichi, whom I must give proper praise and credit for, delivered a memorable tune that leaves potential YouTube audience listeners hooked and hyped for the review, wanting to see the performance of Dr. Glove as he either praises or bashes their loathed or loved video game franchise, series, or product.

On top of this, and an amazing three minute version, she provided music for the background, of general mood and atmosphere, reflecting experiences that harken back to 80's cartoons and nostalgia, the mindset where the performance wishes to take the audience back to. Another colleague of mine, Maravex, provided the transition bgm, such as single-player, multiplayer, music, sounds. Together, the music makes a harmonious story in and of itself, which adds to the overall experience one gives to performance to the masses.'

That all sounds wonderful! Let's listen to some of the tracks that will appear in the series:

What was it like working with Ninichi?

'On the one side, very professional courteous, and mutually amicable. Throughout my experience working in collaboration with Ninichi, she demonstrated her abilities to manage the scope of the project's needs and adapt to any changes that were required and where necessary.

On the other side, and pardon me for being a bit too silly in hyperbole, she was an angel and blessing. When I made the announcement for a music artist being needed, it wasn't met well, initially. I feared it may have well gone to deaf ears. In desperation I made a twitter post, hoping it would garner some attention on the off chance, as I did not want this project to fail like some of my other designs.

And then, a mere day later, I get a follow and an interested Ninichi ready and willing to lift the project up with her music. So working for her is like two artists coming together to make a masterpiece, a wonderful experience from beginning to end, and hopefully for more works in future.'


About the authorNinichi is a freelance composer and music enthusiast. She composes music for tv & web series, films, games and other media. Contact her: to explore working with her now.

Read more articles like this on the Ninichi music blog. Follow her @ninichimusic